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Alaskan Wait What Was It Called Again

Mission Guide: Chapter Two

Here nosotros are, the beginning of our new lives... once again.

Missions

You now accept a new safehouse in Bohan, after the last one was burned down by the Russians. Roman says it's time to "start over over again." In this chapter, Mallorie introduces you to two of her friends - Manny Escuela and Elizabeta Torres - both of whom provide work for Niko. Algonquin is unlocked after the mission "Blow Your Comprehend," and Alderney becomes unlocked at the end of the affiliate.

Mallorie introduces Niko to Manny Escuela, a guy she grew up with. Manny is trying to "clean upwards the streets," and he's making a video to record his struggle. He wants Niko to assistance him accept out some of the dealers in Bohan. After the cutscene, go far a vehicle with Manny and become to the dealer'south identify on Grand Boulevard. A cutscene shows the dealer leaving his apartment. Follow him, but don't get besides close to him or you will spook him. Stay at to the lowest degree two automobile lengths behind him until he reaches the destination in South Bohan.

Escuela of the Streets Escuela of the Streets

Park behind the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes back to choice up Jay (the photographic camera guy) while you're taking care of business. Shoot the lock on the door, and then take encompass behind the wall. Take out as many dealers equally you can from outside the warehouse before moving inside. At that place is no fourth dimension limit here, then y'all tin take equally long as yous similar.

Escuela of the Streets Escuela of the Streets

In that location is one dealer immediately to your right inside the warehouse, and several straight ahead. One time you've taken out as many as you can from outside the warehouse, motion inside and immediately take cover behind the one of "Redwood" boxes. Take out the remaining dealers within the warehouse, paying close attention to where they are situated on the radar. Use cover at all times, and lookout man out for the last dealer behind the colonnade in the centre of the warehouse. Exit the warehouse in one case all the dealers have been eliminated, and scout the cutscene as Manny [quite happily] takes all the credit for your work!

Escuela of the Streets Escuela of the Streets

Phone Dimitri calls and threatens to hunt Niko down and impale him, considering he never paid Bulgarin the money he owed him.

Manny introduces Niko to Officer McReary, before providing the details of the next mission. The mission is very similar to the previous mission in terms of the principal objective (take out some gang dealers) except this fourth dimension it's a little easier.

Street Sweeper Street Sweeper

Become to Windmill Street where the gang members are situated, and run over the two gang members that are standing by the garage. One time yous have been spotted, two of the gang members will attempt to escape in a machine, so give hunt and spray their vehicle with bullets.

Street Sweeper Street Sweeper

Aim for the wheels initially, and so finish them off earlier going back to impale the last remaining gangster at the garage. You can kill him however y'all similar, though running him over is without a incertitude the simplest selection.

Street Sweeper Street Sweeper

Phone Mallorie has some more piece of work for you lot, this fourth dimension from a grapheme called Elizabeta Torres. Follow the 'E' on the radar to have missions from her.

Brucie wants Niko to whack some people for him. Subsequently the cutscene, call 911 and press 'ane' to summon a police car. When the cops arrive, steal their car and lose your wanted level. When you lose the wanted level, Niko will automatically call Brucie for further instructions. Brucie wants you to impale somebody called Lyle Rivas.

Search and Delete Search and Delete

Stop the police car and admission the police computer. Select 'Search Law Records' followed by 'Search Past Name' and so use the keyboard to type in 'LYLE RIVAS'. Add his location to the radar, and then exit the police computer.

Search and Delete Search and Delete

Go to Rivas's house and walk into the yellow marker. During the cutscene, Rivas makes an escape through the bathroom window. Exit the building through the door y'all came in, and begin chasing Rivas. Shoot his car until it blows up, so run him over when he attempts to escape on human foot. Niko calls Brucie to confirm that Rivas has been eliminated.

Search and Delete Search and Delete

TXT Brucie invites you to meet him for more work.

According to Brucie, the guy you but killed (Lyle Rivas) had a car "worth stealing," which he left in an alleyway off of Yorktown Avenue in Steinway. Brucie wants you to get it and bring it back to his garage. When you get within the vehicle, a cutscene begins, and a automobile containing 2 of Lyle's associates arrives at the scene.

Easy as Can Be Easy as Can Be

Get the car back to Brucie's garage. The two thugs will hunt and shoot you the whole way back. Be careful when turning corners, considering the car volition go damaged very quickly if they manage to block you. Get the car back to Brucie's garage in one piece to complete the mission.

Easy as Can Be Easy as Can Be

The main objective of the mission is quite elementary; the but thing you demand to exist careful with is your treatment of the car. Be patient and boring down when turning corners and you should exist fine. The car will [probably] exist heavily damaged past the fourth dimension y'all get it back to the garage, but that doesn't matter.

Easy as Can Be Easy as Can Be

Phone Brucie wants to talk to Niko almost Roman, because he's been "gambling like an animal" and he's out of control.

Rivas'due south cousin owes Brucie a lot of money, then he wants Niko to go and take care of him. During the cutscene, Roman creates a contour for Niko on Love Run across, which he'southward going to use to attempt and accommodate a date with Rivas'due south cousin. Go to the [email protected] cyberspace buffet, and Niko volition automatically call Brucie once he arrives there. Brucie tells you lot to log on and admission dearest-run into.net, and then search for a guy called French Tom.

Out of the Closet Out of the Closet

Go to one of the computer terminals and access the spider web. Become to honey-come across.net and click on the 'males' icon, and then locate French Tom. Coil to the bottom of the folio and click on the button to suit a date. Yous are now gratis to conduct other business while yous await for French Tom to reply. One time he does reply, Roman will send a text bulletin telling yous to check your emails.

Out of the Closet Out of the Closet

In the response, French Tom tells you to come across him at the 69th Street Diner on Hove Embankment at xviii:00, so get there and expect for him. Approach French Tom within the diner, and Niko volition begin talking to him. When you are ready, stand upwardly and eliminate French Tom to consummate the mission.

Out of the Closet Out of the Closet

Mallorie introduces Niko to Elizabeta, who then introduces Niko to Patrick McReary, a guy she's setting up a deal for. Elizabeta doesn't trust the guys that Patrick volition be dealing with, so she wants Niko to human action as his "guardian affections" and make sure that aught goes wrong. The deal is taking place at Joliet Street, and Patrick has left a rifle on the roof of the place next door.

Luck of the Irish Luck of the Irish

Go to the building in Due south Bohan, and then get upwards to the roof and collect the sniper burglarize that Patrick has left for yous. Stay crouched and lookout over the deal using the sniper rifle. About 25 seconds after the cutscene, the dealers begin to shoot at Patrick and his associate. Zoom in with the sniper burglarize and take out all of the attackers. Accept your fourth dimension with each shot and bargain with i person at a time.

Luck of the Irish Luck of the Irish

Ane of the attackers gets in a tussle with Patrick, and so snipe him, and and then three more attackers will arrive. Once you have taken out the three attackers, the last attacker volition attempt to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to let her know that Patrick is condom. She invites you dorsum to her apartment for more than work.

Luck of the Irish Luck of the Irish

Elizabeta introduces Niko to Johnny, who is currently sitting on a big pile of heroin. Elizabeta has constitute a buyer for him, and she wants Niko to oversee the deal and ensure that everything goes okay, and then the objective is like to the previous mission. She also introduces Niko to Playboy 10, who'south going to be assisting you lot at the bargain. Take Playboy to the contact's apartment, and follow him up to the tertiary floor to run into Johnny.

Blow Your Cover Blow Your Cover

During the cutscene, information technology becomes apparent that the dealers are infact undercover LCPD officers. Detect embrace, and take out all of the attackers. Take your time and pick them off 1 at a time, then make your way up to the side by side floor. As you leave the room, there are two officers immediately to your right. Accept them out, and then follow Playboy upwardly to the next floor, where more than officers are waiting to set on. There is a commencement assist kit situated on the roof, and then collect it if y'all need information technology and and then employ the wall as cover. Have out the two remaining officers, and more volition begin to make their manner onto the roof.

Blow Your Cover Blow Your Cover

Follow Playboy downward the stairs, where another officer is waiting to set on yous. In one case he is dead, a ii-star wanted level appears. Make your fashion down to the basis flooring, but lookout out as there are two more officers waiting for you on the stairs. Once you escape from the edifice, make it the auto across the road and lose your wanted level with Playboy. Finally, take Playboy X back to his apartment in Algonquin to consummate the mission.

Blow Your Cover Blow Your Cover

Phone Roman calls to denote that he has collected insurance money from the old cab depot, and has invested the coin in a brand new one. The business is upwards and running.

TXT Playboy X has some work for Niko. Follow the 'X' icon on the radar to go and run into him.

In this mission, Manny wants Niko to eliminate some people he used to roll with, who have been "bad-mouthing him" afterward watching his new film. Information technology seems they weren't impressed. Become to the Algonquin Bridge and stop in the yellow marking facing south.

The Puerto Rican Connection The Puerto Rican Connection

The target you are looking for is on the train, then you demand to follow it and eliminate him when he gets off. The chase will lead to Cayuga Artery in Schottler.

The Puerto Rican Connection The Puerto Rican Connection

Make your way up to the platform and eliminate the three targets. It might be useful to have cover before launching your assault, but if you start with full health and a decent (quick) weapon such every bit the Micro-SMG then it shouldn't be necessary.

The Puerto Rican Connection The Puerto Rican Connection

TXT A text message arrives from an anonymous user, instructing you to come across him at the cease of the pier at Castle Gardens.

Phone Elizabeta wants Niko to go and see her.

During the cutscene, Elizabeta argues with Lilliputian Jacob. She says some people he introduced to her have "ripped her off big time," and she needs Niko to get to the old hospital on Colony Island and get her coke back. The old hospital is heavily guarded by dealers, and you volition demand to eliminate all of them in guild to get to Elizabeta's coke. In one case y'all have the coke, you'll demand to escape from the infirmary, then it may be a good idea to get to the former hospital earlier starting the mission to telescopic it out first.

The Snow Storm The Snow Storm

There are multiple approaches to this mission. A good style to showtime would be to stand well abroad from the compound, and snipe as many of the dealers as possible before going in. The old hospital is surrounded by metal fencing, and there are ii areas of broken fence which you can use to enter the circuitous - ane on the north side and one on the due east. You should enter via the due north gap and escape using the east gap. Enter the building itself via the doorway on the east side of the edifice. Take cover at all times and eliminate anyone who attacks you lot.

The Snow Storm The Snow Storm

An SMG in addition to a heavy piece such as the assault burglarize is recommended. Yous'll need plenty of ammo, full health and armour before starting the mission. Take your time, accept cover at all times, and eliminate anyone in your path. Be conscientious when you are going through the main corridor section of the building, as at that place are attackers on the upper level of the circuitous every bit well as on the basis - refer to the radar to encounter which ones are above you. There are start aid kits located throughout the circuitous, so keep an eye out for them. The coke is beingness guarded in a room past two dealers. Waste them, and and then pick up the bag of coke.

The Snow Storm The Snow Storm

Once y'all have the coke, Northward.O.O.Due south.E will begin to raid the former hospital, and a chopper arrives. Brand your way back to the corridor, and go back out exactly the aforementioned way you came in. There are two officers waiting to shoot you nearly the entrance of the building. At that place is also a further officer waiting exterior, who is taking embrace backside a burned out vehicle. As mentioned earlier, leave the complex using the gap in the contend on the e side of the edifice, and and then quickly jump into the Humboldt river and utilise the Jetmax to escape.

The Snow Storm

Once you take shaken the cops off, go back and see Niggling Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the government, and that information technology's "her chore" to continue an center on Niko! She says the cops are ready to take downward Elizabeta, and demands that Niko easily over the coke. Ouch.

The Snow Storm The Snow Storm

Elizabeta is becoming paranoid because she knows the police force are finally onto her.

Have a Heart Have a Heart

Manny and Jay soon arrive at the apartment and begin recording a new slice for their film, where they charge Elizabeta of messing up the streets Nevertheless, Elizabeta is having none of information technology, and she shoots both Manny and Jay through the caput! She then tells Niko to put the bodies in her car and get rid of them. Elizabeta knows a physician that will deal with them.

Have a Heart Have a Heart

Accept the bodies of Manny and Jay to the doctor at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll take the organs "out on the streets in no time." Splendid!

Have a Heart Have a Heart

Brucie wants to show off his new machine by taking role in a street race, but Lenny (the mechanic) screwed something up, and he now has zilch to race with. Brucie wants Niko to have him to Freetown Artery in Willis so that you lot can take Steve's automobile to the race instead. It's a yellow Comet.

No. 1 No. 1

Once you lot have the car, go to the starting point and ready to race. As long as y'all don't crash, you should exist able to finish first with fairly relative ease. Accept it easy at corners, deadening down and brake properly otherwise it could cost y'all the race. The other five drivers aren't exactly bang-up - they tend to crash a lot, then all you need to do (basically) is not crash!

No. 1 No. 1

Take Brucie home one time the race is finished, to complete the mission.

No. 1 No. 1

Playboy's old friend, Dwayne Forge, just got released from prison, and he is disgruntled that Playboy has moved on and left him behind. Playboy has left some weapons for you in an alleyway at Castle Gardens for the adjacent mission, and he explains the details of the chore on the way there. Plain, the mafia have taken over a construction site belonging to Yusuf Amir, a big real estate developer who Playboy is aiming to print. Playboy wants you lot to take out the mobsters guarding the site, and regain control of it for Yusuf.

Deconstruction for Beginners Deconstruction for Beginners

Get in the car in the alleyway to remember the weapons (a sniper burglarize and grenades) and then walk into the window cleaning platform. Make your fashion to the top of the building, in order to give yous a clear view of the enemy lookouts. Take out the three lookouts (1-3 on diagram) using the sniper burglarize, and and then take out some of the guards on the ground to brand life a piddling easier when you lot enter the structure site afterwards. Once you lot've taken out every bit many guards every bit possible, go back to the platform and head into the construction site. You tin can have the car in and then use information technology as embrace.

Deconstruction for Beginners Deconstruction for Beginners
Deconstruction for Beginners

Take out everyone in your way, so head towards the kickoff union leader, who is represented by a cherry blip on the radar. Take cover at all times, and utilise the grenades to take out multiple enemies at once. There is a beginning aid kit on the upper level of the construction site, situated at the top of the ramp. Don't move out of cover until you are sure in that location are no more attackers. Presently, a helicopter arrives with backup for the last remaining union leader. Once again, take embrace and eliminate anyone in your way. Kill the last union leader to complete the mission.

Deconstruction for Beginners Deconstruction for Beginners

Phone Playboy wants Niko to do some work for Dwayne. Playboy volition comprehend any costs, since he owes Dwayne.

During the cutscene, Dwayne explains that he's pissed off at two things. Firstly, he's annoyed that Playboy doesn't want to curl with him anymore (instead he sends Niko) and secondly he's pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone called Jayvon, who apparently was responsible for Dwayne going to prison. Niko sympathises with Dwayne because he sees a lot of himself in him. He then offers to accept care of Jayvon.

Ruff Rider Ruff Rider

Get to the arcade in Chinatown, where Dwayne's girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and you now have the choice of executing Cherise or letting her alive. If you let her live, yous'll encounter her again afterwards in the story, simply it'south entirely your choice and information technology doesn't affect your overall game progress.

Ruff Rider Ruff Rider

Get on the wheel parked at the arcade and brainstorm chasing Jayvon. Shoot him off the bike and make certain he's expressionless, then pickup the money that he owes to Dwayne. Niko calls Dwayne to suit a meeting at the Cluckin' Bell in Algonquin, so he can paw over the money.

Ruff Rider Ruff Rider

Dwayne seems fairly depressed with how things take been going since he got out of prison. He says 1 of the things he lost was a strip social club in Bohan called "The Triangle Club", which was taken over past gangsters later on he got sent to jail. Niko promises to take information technology back for him.

Undress to Kill Undress to Kill

Enter the strip gild in Bohan, but don't enter with a weapon drawn or security volition attack you. In that location are three managers within the gild, and the first thing you'll need to do is work out who they are. Approach the first ii men you see when you enter the strip club, and listen in on their conversation. They will reveal the location of the starting time manager, Jose, who is in the staff room counting money. Leave Jose for at present, and arroyo the stripper and the homo standing abreast the phase. The conversation will reveal that the human being (Javier) standing adjacent to the stripper is the second manager of the club. Don't kill him yet, instead go to the back room where the third manager is located, then that you lot at present have the locations of all three managers.

Undress to Kill Undress to Kill

The locations of the managers should now be highlighted on the radar. Go back to the first manager (Jose) and kill him silently using fists, a baseball bat or a pocketknife, so that you don't concenter attention from the security. Jose has a gun, so kill him before he manages to fire a shot in, otherwise security will exist alerted. Now approach the second managing director who is standing by the phase, and take encompass behind one of the tables in the club. Impale him, then take out the security men who set on you later. Once well-nigh of the security people are gone, exit the club and follow the third manager, who attempts to escape in a car. Perform a drive-by shooting and cease him off to consummate the mission.

Undress to Kill Undress to Kill

There is a growing tension between Playboy Ten and Dwayne. Playboy now says that Dwayne is showtime to "get on his fretfulness." Playboy wants you lot to eliminate someone who has apparently been bad-mouthing him. He hangs out with his team at the basketball courts on Exeter Artery. Y'all need to take a photo of the squad with your new cellphone (given to y'all past Playboy X) then send him the photograph so that he can tell you which one to kill.

Photo Shoot Photo Shoot

In that location are v people in the basketball game court. Get a photo of them and transport it back to Playboy, but don't get too close to them or they will spot you. Playboy volition call y'all a few seconds later and tell you which ane to kill - each time you do the mission it's a unlike person, so you tin't kill the same person every time! If you kill ane of the targets before Playboy gets back to you, the crew will separate upwards and you'll have to kill all of them, just if y'all follow the instructions this shouldn't exist the case.

Photo Shoot Photo Shoot

You can impale Marlon and the other gang members past shooting through the contend, yous don't demand to get into the basketball court. Once he is dead, the mission is over.

Photo Shoot Photo Shoot

Phone Playboy calls to express his displeasure at your handling of the strip social club situation. He doesn't want you helping Dwayne if it's going to "mess upwards his business interests."

Phone Michelle calls and says information technology's of import that you meet her at the United Liberty Paper building in Algonquin.

Phone Mallorie is concerned that something has happened to Roman, because he didn't come home concluding night.

Michelle reveals that her real name is Karen, and takes Niko to meet a friend in office 396. The man (who refuses to reveal his name) wants Niko to find out nigh a person called Oleg Minkov, who lives in Iroquois dorsum in Hove Beach. Go to Oleg's flat and observe out annihilation you can about him.

Wrong is Right Wrong is Right

When Niko arrives the apartment is empty, so he kicks the door down and calls the friend from U.Fifty. Paper. He tells you lot to check Oleg'southward emails, and call back with any information that would indicate his current whereabouts. Admission Oleg's emails and click on the latest email from "Vasily". It talks about a coming together at a jewellery shop on Tulsa Street. Niko calls back and the homo tells him to kill Oleg at the jewellery store.

Wrong is Right Wrong is Right

Become a auto and stop in the yellow marker at the destination. Oleg attempts to escape, so chase him down and kill him. When you achieve Fiddling Italy in Algonquin, Oleg will take a route which becomes blocked by construction material, so quickly reverse out of at that place and find a unlike route. Eliminate Oleg to complete the mission.

Wrong is Right Wrong is Right

Phone Playboy 10 wants you to go and run into him. He has an important matter to discuss.

Dwayne has irritated Playboy X to such an extent that he now wants him expressionless. Playboy wants Niko to deport out the hit for him, simply Niko says he'll have to take time to consider it. Playboy will exist in bear upon presently.

Phone Dwayne calls shortly after the cutscene and reveals that he wants Niko to kill Playboy X! You now have a decision to brand.

Phone Playboy 10 calls to inquire Niko if he has reached a conclusion yet. Niko says he knows what he's going to do, and y'all now have the choice of killing either Playboy X or Dwayne.

Who you decide to kill is entirely your selection. Each option has its own benefits, though killing X appears to be the favoured option amid the majority of GTA IV fans. Killing Playboy X will earn you his loft (which will human action as a new safehouse) in improver to a new outfit, and it besides means that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne will earn you lot $25,000 simply Playboy refuses to speak to you afterwards, so there are no other benefits apart from that.

The Holland Play The Holland Play

If you decide to kill Playboy X, caput over to his apartment in North Algonquin. He has four or five people protecting him in his apartment, so be prepared with plenty of ammo and armour. Take comprehend backside the door at the lift, and eliminate each of the guards in the flat. Throwing a grenade into the flat should take intendance of most of them.

The Holland Play The Holland Play

Approach X, and he will jump beyond the roof to the opposite building, and attempt to make a run for it. Make your way to the footing floor and follow him. More of Playboy'due south guards make it in a desperate bid to protect him, and so target them and shoot them, merely don't worry nearly X getting abroad because he will reach a dead finish. Employ the pistol to execute Playboy X for a cinematic execution.

The Holland Play The Holland Play

Killing Dwayne is considerably easier if you wish to choose that option instead. Go to his flat, walk into the yellow marking and watch the cutscene which follows. Kill Dwayne's crazy bat-wielding friend, and so utilise the pistol to execute Dwayne.

The Holland Play The Holland Play

Phone Mallorie believes that Roman has been kidnapped past some Russians that he owes money to. This telephone call is the first of the mission "Hostile Negotiation."

In this mission you lot need to rescue Roman, who is beingness held earnest by Dimitri'southward men at a warehouse off Lompoc in Bohan Industrial. Ensure you have full wellness, armour and plenty of ammo before starting the mission. At that place aren't any particularly difficult aspects of the mission, but you'll need to take out a lot of attackers which requires a bit of time and patience.

TXT Dimitri sends a text message containing a photo of Roman with a gun against his head.

Hostile Negotiation Hostile Negotiation

Walk into the xanthous mark at the warehouse when you are set up to begin. Roman is being held on the top floor of the warehouse. When you take control of Niko, he will automatically take cover backside the wall. Take out each attacker one at a time, and don't motility out of encompass until you lot are sure there are no more gunmen. Blind fire if necessary. There is a first assist kit straight ahead if you need any health. Try to kill as many attackers on the kickoff floor from the ground floor before going upwards there - this will brand your job a lot easier when you somewhen exercise reach the first flooring.

Hostile Negotiation Hostile Negotiation

In one case you've taken out every bit many people equally possible, movement up to the get-go flooring and immediately look for cover. Take out any remaining attackers, then motion towards the 2nd floor. If you lot demand any wellness, the first aid kit on the footing floor should accept respawned by now, so become back down and collect it.

Hostile Negotiation Hostile Negotiation

Turn left equally soon as you attain the second floor, and over again find embrace. There's a beginning assist kit on the wall up ahead should you crave it. Have out anyone in your way, and and then proceed to the top floor where Roman is being held by his kidnapper.

Hostile Negotiation Hostile Negotiation

Yous'll know when you accept reached the top floor because the arrow on the green radar bleep volition disappear. When y'all enter the room where Roman is existence held, Roman and his kidnapper sally from behind a desk. You need to employ costless-aim to kill the kidnapper and complimentary Roman. Shooting him one time in the arm should be enough, simply be careful not to burn at Roman. Once yous have successfully freed Roman, follow him out of the warehouse and take him back to the safehouse in Bohan. The mission ends with a lecture from Niko about Roman'southward gambling habit.

Phone Roman calls to say he has purchased a safehouse in Algonquin. You can now save your game there.

U.50.P.C. want Niko to find someone, and he'll demand access to a police computer in order to do so. Niko is informed that in return for doing these jobs, U.L.P.C. "may or may non" help Niko look for the person that betrayed him many years ago.

TXT Your contact sends you a text message containing a photo of the target. You'll need to upload this photo to the constabulary computer in guild to obtain the location of the target.

Portrait of a Killer Portrait of a Killer

Find a police automobile and access the on-board computer. The easiest way to get a police car is to dial 911 on the cellphone, and then steal the car once the cops arrive. Lose your wanted level in one case you have the car, and then end and access the calculator. Select 'Search Constabulary Records' followed by 'Search by Photo', and then upload the photograph of the target sent to you by the contact. His proper noun is Adam Dimayev, and he'southward wanted for financing terrorist activity. Mark Dimayev'south hangout on the radar, and so go later him.

Portrait of a Killer Portrait of a Killer

The hangout is occupied by around ten people, and your contact states that you must eliminate all of them. Kickoff on the upper level of the hangout (Yorktown Avenue) before dealing with the guards on the lower level (Valley Forge Avenue). There is no time limit, and then y'all can have as long equally you similar to eliminate all of them. Y'all tin accept them out systematically one-by-one (using cover behind the various objects in the surroundings) or you tin can just launch grenades and take them out several at a time. If you need health at whatever time, go to Yorktown Avenue where in that location are no attackers present and punch 911 for paramedics. The paramedics volition then get in and give y'all health, but only at a cost.

Portrait of a Killer Portrait of a Killer

Phone The contact congratulates y'all on a chore well done, and says you are one step closer to finding the human being you are after.

Some guy is moving a lot of money for terrorists, and U.L.P.C. demand him "neutralized." Grab a vehicle and go to the Civilization Plaza. A helicopter is seen leaving from the helipad, and as per the instructions, you must follow it to its destination before attempting to steal it. The chase ends at Kunzite Street, Westminster. Let the helicopter state, and then move in and accept information technology.

Dust Off Dust Off

When you drive in towards the helicopter, there are 3 guards up ahead, and then bulldoze at full speed and take out as many equally you lot can by simply running them over. Then leave of the vehicle, accept cover and eliminate whatever remaining guards.

Dust Off Dust Off

Arrive the chopper and fly to the dropoff point on the south side of the airdrome. Land at the location indicated by the yellow blip on the radar, and and then a cutscene volition show two FIB agents taking control of the chopper. Mission consummate. Niko calls the contact after the mission, who says that his men "have the chopper" and "volition get it back to you" soon. Apparently you're going to apply the chopper later to eliminate the guy they are later on.

Dust Off Dust Off

Officeholder McReary is the mystery man. You met him briefly during the mission "Street Sweeper." McReary states that he "knows all about" Niko's activities, and threatens to betrayal him unless Niko does some work for him. Some guy is blackmailing McReary, but he doesn't know who it is. He has arranged to do an exchange with McReary by the Humboldt River off Silicon Street, and he told McReary to call him there from the viewpoint.

Call and Collect Call and Collect

When you arrive at the viewpoint, Francis will send a text bulletin containing the phone number of the blackmailer, and you lot must call this number and look out for a person answering their phone, so that you know which person to impale. Keep talking to the blackmailer until you identify him.

Call and Collect Call and Collect

Kill the blackmailer once you have identified him, collect the storage device for Francis, then lose your two-star wanted level. Once that is washed, take the photographs on the storage device back to Francis to stop the mission.

Call and Collect Call and Collect

Phone U.50.P.C. call to say that "the chopper is ready" and that you must use information technology with Little Jacob to take out the target.

Meet Little Jacob at the salve yard off Grummer Road and go into the chopper. The target is in some other chopper, flying around Freedom City, and you'll need to follow him and wait for an opportunity to accept it down. U.L.P.C. don't want any noncombatant casualties, and then yous'll take to wait until the target is flying over the water before firing a shot at it.

Paper Trail Paper Trail

Once you reach the water across the Broker Bridge, get close to the chopper and stay level with it on the right manus side so that Piffling Jacob tin can become a good shot in with the RPG.

Paper Trail Paper Trail

Once the chopper is down, take Jacob back to the helipad at Wedlock Drive Due east to complete the mission. Niko calls U.L.P.C. afterwards to confirm that the hit was carried out successful. The contact acknowledges your piece of work, and agrees to call you when/if he finds whatever information on the person you are looking for.

Paper Trail Paper Trail

Phone Packie McReary calls to offer you some work. You can have missions from Packie past following the "PM" icon on the radar.

A lawyer called Tom Goldberg (of Goldberg, Ligner & Shyster) has some dirt on McReary, and McReary wants him dead. Goldberg has bodyguards, and so McReary wants you lot to become one-on-one with him past arranging a job interview. You'll need to wait prissy for the interview. McReary volition electronic mail yous more details soon, so head over to an internet cafe after the cutscene.

Final Interview Final Interview

Access one of the calculator terminals at the internet cafe, and click on the "Goldberg, Ligner & Shyster" advertising to access their website. Then get to the "Careers" page and submit your resume. Niko calls Francis afterwards you leave the cafe to ostend that the awarding has been sent. You now demand to wait on a telephone call from GLS. Y'all can kill time past doing other missions and activities, or you lot tin can advance time past six hours by saving your game at the safehouse.

Final Interview Final Interview

Eventually, Karen from GLS volition phone call to arrange an interview with Mr. Goldberg. The time of the interview will be added to your organizer automatically - you need to exist at the lawyers' function by 12:00 the post-obit 24-hour interval. Now head over to Perseus and buy yourself some new clothes. You'll need a suit, a tie and some prissy shoes for the interview.

Final Interview Final Interview

In one case you have everything y'all demand, head over to the lawyers' function (indicated by the necktie icon on the radar) and walk into the yellow marker to begin. Become and talk to the receptionist, and then follow her to Mr. Goldberg's office. The interview will begin, and a few seconds later yous will have command over Niko. Stand up when you lot are ready to kill Goldberg, kill him and then recall the files from his desk. The receptionist triggers the alert, and you now have a two-star wanted level. Boom one of the windows in the office, jump exterior and get rid of the cops. Take the files back to McReary one time you're done.

McReary wants Niko to take downwardly a drug dealer (chosen Clarence) in Due east Holland for $2000, but Niko demands $5000 instead. McReary says information technology would take too long for him to collect all the bear witness against Clarence, so he wants to salvage himself some work by getting Niko to perform a hitting.

Holland Nights Holland Nights

Head over to the projects in E Holland, and ensure that yous accept enough of health and ammo before beginning. McReary recommends getting to the second floor before you begin shooting anyone, but y'all can exercise it in any way you similar. Once yous achieve the third floor, there are gunmen taking cover up ahead, and a first assistance kit on the wall to your right. Have them out, and a third gunman will come downwardly the stairs behind you, then spotter out. Remain cautious as you approach the roof - there are several more than gunmen waiting in that location. One time everyone has been eliminated, approach Clarence and you will have a choice to make - you tin can either execute him or decide to let him alive. Walk away if you wish to spare his life, you'll come across him later on if this is your selection.

Holland Nights Holland Nights

If you desire to impale Clarence and you wish to avoid whatsoever unecessary shootouts, go back onto the route earlier entering the projects at the commencement of the mission, and use your sniper rifle to zoom in on Clarence on the second flooring. Kill Clarence, and evade the two-star wanted level to complete the mission. If you don't get the shot correct the first time, Clarence will flee and you volition have to enter the projects and do things the difficult way.

Holland Nights Holland Nights

If yous spared Clarence's life, or if you decided to impale him the difficult way, a ii-star wanted level is gained and police force surround the projects. Most of them will occupy the west half of the complex (which is the bit yous are currently at) then head over to the e section and go downwardly the stairs that style. Turn left when you lot attain the bottom, and then left over again. Use the gate to become out, then find a vehicle and evade the cops. If you're lucky, you lot should be able to escape from the projects without having to confront any cops at all.

Holland Nights Holland Nights

It becomes apparent that Clarence was only the boss of the organization, and at present his main lieutenant has taken over. McReary needs you to have him out. He has left a sniper rifle for you in a car across town.

Lure Lure

Arrive the machine and then head to the dealer's apartment off Denver Artery. Go to the rooftop of the building opposite the dealer's apartment, and punch his phone number (545-555-0122) to lure him to the window.

Alternative ways to lure the dealer to the window are:

  1. Shoot the satellite dish outside the dealer's window (he'll get up to find out why his TV stopped working).
  2. Shoot the goggle box screen within the dealer'southward firm (yous won't have much time to shoot him if you choose this method).

Lure Lure

Electrocute the dealer when he goes to the window, and then leave the edifice to complete the mission.

Lure Lure

Packie introduces you to his mother and his sister, Kate. Kate seems interested in Niko, but Packie warns him to stay abroad from her. After the cutscene, arrive a automobile with Packie and become to the harbor warehouse on Emerald Street. Packie wants to become upward on the roof of the warehouse so you can get a clear view of the deal that'southward going downward with the triads. Climb onto the objects, jump onto the ledge, shimmy across, so climb onto the roof. A short cutscene will show a boat arriving with some boxes which Patrick wants to steal. His program is to await until the dealers have loaded the boxes into the truck, and and then steal the truck and return information technology to a garage.

Harboring a Grudge Harboring a Grudge

Climb down the mini cabin, find comprehend, and begin taking the dealers out. Molotovs or grenades would exist useful at this point, equally there are a lot of attackers. Packie will assist you (from the roof) and detract some of the attention. At that place are several dealers inside the warehouse, so be cautious when you arroyo it.

Harboring a Grudge Harboring a Grudge

Steal the truck and wait for Packie to go far, then take the truck to Ray Boccino's lockup in Westminster. Some more dealers will begin chasing and shooting at the truck once you go out the warehouse, and so drop a few grenades to get rid of them. Packie introduces you to Ray at the end of the mission, and Ray agrees to telephone call you lot some time with some work.

Harboring a Grudge Harboring a Grudge

Packie and his friends want to rob the mafia afterwards Ray tipped them off well-nigh a big payment they received. Discover a 4-door car and drive to the waste management institute under the Algonquin Bridge, where the mafia are currently situated. Climb over two fences to get into the depot, and waste whatsoever guards outside. Grenades may be useful here, but be certain to take cover at all times. Packie and the guys should be able to handle a few of the guards, simply you'll need to deal with most of them. Follow the guys inside once the guards have been taken out. There's a outset aid kit at the door should you demand any wellness.

Waste Not Want Knots Waste Not Want Knots

Notice cover as presently as you enter the building, and once once again selection off each of the guards one at a time. Become for the baby-sit whose up in the office earlier going for the others. When you lot are ready, proceed towards the office at the top of the stairs where the cash is stored. Watch out for more guards.

Waste Not Want Knots Waste Not Want Knots

Once you accept nerveless the cash, more guards will enter the building and begin firing. Clear the ones nearest the leave and then brand an escape - leave Packie's friends to deal with the residuum. Meet Packie outside and and so swim towards the boat. Expect for Packie to get on, and have him to the pier across the East Borough Bridge to complete the mission.

Waste Not Want Knots Waste Not Want Knots

Phone Packie asks if yous tin do him a favour by taking his sister Kate on a engagement. The McReary brothers are concerned about her because she hasn't been out in a long time. Requite her a phone call.

Phone Ray Boccino calls and invites you to encounter him at Drusilla's in Little Italy (Algonquin) for some work.

TXT Packie and his brothers accept a big job planned, merely you'll need a suit and tie start from Perseus in Algonquin first. You need this in order to start the mission "Iii Leaf Clover".

Packie introduces you to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is being involved in family business. After the cutscene, discover a four-door car and take your partners to the bank in Algonquin. Packie explains the programme on the way there - each person is going to take out a security guard each when they arrive, and so Packie and Michael will handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives in one case the state of affairs is under control.

Three Leaf Clover Three Leaf Clover

During the raid, Packie and Derrick begin arguing, and Michael gets shot by ane of the civilians. Afterwards the cutscene, become downwards to the vault and get the coin. The cops become enlightened of the robbery, and soon the entire edifice is surrounded past LCPD and N.O.O.S.East. officers. Make your way out of the building and have cover behind a tree.

Three Leaf Clover Three Leaf Clover

Take out the cops and protect Packie and Derrick - and then follow them into the alleyway and clear the path. Use the steps every bit comprehend, and throw a couple of grenades to take out the cops upward ahead. All the N.O.O.S.E. officers must exist eliminated before Packie and Derrick tin go on. Once they exercise, follow them, and one time again articulate the path.

Three Leaf Clover Three Leaf Clover

When you accomplish Chinatown, sentinel out for the cops who are situated on the fire escapes above y'all. Again, articulate the path for Packie and Derrick, and then follow them down the alley. More law go far in a chopper, and then Packie decides to utilize the subway as an escape route. Follow Packie and Derrick into the subway, and kill the two police officers immediately to your correct as you enter. Use the pillars as comprehend when you reach the area with the ticket machines, and take out anyone who is in your way.

Three Leaf Clover Three Leaf Clover

There is a kickoff aid kit attached to i of the pillars, and so grab information technology if you need wellness. Follow Packie and Derrick downwardly to the platform, and utilise the third (concluding) colonnade as cover. Throw some grenades across to the other side to have out the attackers, and then follow Packie and Derrick onto the tracks. Sentinel out for oncoming trains!

Three Leaf Clover Three Leaf Clover

Once you lot reach street level, find a four-door car and make it it with Packie and Derrick. You lot'll need to cross the Algonquin Bridge to get back to Packie's identify in Dukes, simply police have blocked information technology off, so information technology is recommended that you lose your wanted level earlier attempting to cantankerous the bridge. Use alleys and small roads when trying to escape from the cops - you'll lose them much easier that way. Take Packie and Derrick back to Middleton Lane to complete the mission, and relish your hefty $250,000 reward.

Three Leaf Clover Three Leaf Clover

Phone Gerry McReary has a business organization opportunity that he needs your help with. Follow the "GM" icon on the radar to take missions from him.

Phone Packie wants you to practice some work for Derrick McReary, as a personal favour to him and Gerry. They say they volition embrace any expenses. Yous tin can find Derrick at the "DM" icon on the radar.

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Source: https://www.gta4.net/missions/chapter-two.php

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